Feb 08, 2008, 03:37 AM // 03:37
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#21
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Stormlord Alex
Even sadder, is that it'd actually work... kinda. Sword guys are just fine without an elite... and it even packs Bull's Strike. It doesn't matter how /fail your casters are at E-management when they're being BiPed, as evidenced by tank n' spank scrubway teams.
... and the saddest bit? It's still the best thing that can come out of these buffs
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It might be interesting to see what a warrior can do with OoB and energy skills
[skill]Seeking blade[/skill][skill]Protector's strike[/skill][skill]Gash[/skill][skill]Bull's strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Offering of blood[/skill][skill]Blood renewal[/skill]
Run something like 12+4 sword, 10 blood, 8+2 strength.
That'd leave you with 535 health, which is low but perfect for saccing health!
Edit: Just tested this in RA. It's a pile of shit.
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Feb 08, 2008, 04:57 AM // 04:57
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#22
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Stormlord Alex
BiP Sword Warrior.
[skill]sever artery[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]bull's strike[/skill][skill]blood is power[/skill][skill]frenzy[/skill][skill]rush[/skill][skill]resurrection signet[/skill]
12+1+1 Sword
10+1 Strength
8 Blood
cookie pl0x
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I used to see this build all the time actually. a friend of mine loved it.
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Feb 08, 2008, 08:27 AM // 08:27
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#23
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
EDIT: Let's change the challenge to: anyone able to find a viable way for a warrior to use one of the -1 enrg Nec skills
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Blood Renewal
But it's still not worth losing your Tactics to spec for it.
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Feb 08, 2008, 09:42 AM // 09:42
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#24
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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If you add Dark Aura you could easilly augment the damage this would do. You'll be doing damage comparable to a warrior smashing things imo. Remember this damage is armour ignoring. Should be in the eighties. Dark Aura is aoe btw.
Idea's : Cultists fervor for double sacrifice -> double dammage from dark aura. Off course you'll need loads of healing from all the sacrifices the sacrifice would be to bad I think. Vampiric spirit instead of Cultist fervor. It would do less damage, but the lifesteal would compensate a bit for the sacrifice. You'd be running out of enegry then .. Massochism could give you 1 energy back, still not enough. No those wouldn't work I think.
Aura of the lich would be the best elite to do this with. You'll be putting points in death for Dark Aura anyway.
Damage potential is there, It would do more damage on a necro, but a warrior should not be afraid of running into touching range :-).
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Feb 08, 2008, 10:31 AM // 10:31
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#25
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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^ Yes, those suggestions certainly would add to the survivability of the character...
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Feb 08, 2008, 10:42 AM // 10:42
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#26
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Forge Runner
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I think the slot is better spent on something removing blocking stances or removing conditions than having to invest points for at least 8-10 in blood magic to have some minor effect.
It is like doing less damage than just swinging your axe one more time, but sacrificing 10% life for doing so. It is unblockable, works when you are blind, but this still does not make it really viable IMO.
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Feb 08, 2008, 01:51 PM // 13:51
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#27
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I would really love to see a change in [skill]Rigor Mortis[/skill].
If they would drop the duration down to 5-12sec and give the skill a 10 sec recharge it would really be handy for a war, useable but not overpowered.
Even as it is its far better than [skill]warrior's cunning[/skill]
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Feb 08, 2008, 08:19 PM // 20:19
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#28
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Would losing 2E. and 20% of your max hp be worth doing ~80 damage in <3 seconds after doing a good Deep Wound spike?
Sacc. skills should have done this sooner considering that hp is such a scarce resource during the tough battles... lol ^_^
Assumption is you blasted all your adrenaline and do not have the time to build up more before your foe either escapes or starts blocking your attacks knowing that a warrior that's blocked is useless...
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Feb 08, 2008, 10:15 PM // 22:15
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#29
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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If you weren't going to use these skills at 5e each, why would you use them at 1e? Energy wasn't the reason you didn't use them.
__________________
People are stupid.
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Feb 09, 2008, 01:07 AM // 01:07
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#30
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Crom The Pale
I would really love to see a change in [skill]Rigor Mortis[/skill].
If they would drop the duration down to 5-12sec and give the skill a 10 sec recharge it would really be handy for a war, useable but not overpowered.
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How would it be better for a warrior? A warrior is not going to keep up energy-wise with a longer recharge cycle as is, not to mention a 10 sec cycle. In fact, it'll just buff sins because they finish their combo within 5 seconds anyways, meaning they'd be able to spam this hex more.
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Feb 09, 2008, 01:28 AM // 01:28
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#31
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by netniwk
No,simply because that would lower your Dps and spiking if you are a decent warrior.
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Should have ended here because this is the stupidest idea ever. Why do a touch warrior as stated already you would kill your dps. But if you are gonna do touch use a touch ranger.
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Feb 09, 2008, 01:42 AM // 01:42
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#32
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Yukito Kunisaki
Would losing 2E. and 20% of your max hp be worth doing ~80 damage in <3 seconds after doing a good Deep Wound spike?
Sacc. skills should have done this sooner considering that hp is such a scarce resource during the tough battles... lol ^_^
Assumption is you blasted all your adrenaline and do not have the time to build up more before your foe either escapes or starts blocking your attacks knowing that a warrior that's blocked is useless...
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So you fail to spike, then decide to remedy that three seconds later by doing 80 damage that might or might not have killed the target otherwise...
...Is that still called spiking?
__________________
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Feb 09, 2008, 06:21 AM // 06:21
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#33
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by holymasamune
How would it be better for a warrior? A warrior is not going to keep up energy-wise with a longer recharge cycle as is, not to mention a 10 sec cycle. In fact, it'll just buff sins because they finish their combo within 5 seconds anyways, meaning they'd be able to spam this hex more.
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Sins already have a hex that does this, true its got a 25sec recharge but I still think this skill needs a buff and would be useable on a war.
Chances are your only going to run into a small number of foes that use heavy blocking in any one fight. 10energy for a dragon slash war using a Zealous sword is nothing.
Warriors Cunning is the skill that really needs the buff, its tied to str so it can't be abused by other classes. Just drop its recharge to something more realistic like 30seconds or so.
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Feb 09, 2008, 11:50 AM // 11:50
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#34
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Emo Goth Italics
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Quote:
Originally Posted by Crom The Pale
Sins already have a hex that does this, true its got a 25sec recharge but I still think this skill needs a buff and would be useable on a war.
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Sins are made for 100%-nil% health spike, thus viable on a sin.
Not to mention the higher energy and energy reg.
Spells will almost never be usable on a warrior, 'cept maybe Shock ofcourse....
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Feb 09, 2008, 03:26 PM // 15:26
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#35
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by tyla salanari
Spells will almost never be usable on a warrior, 'cept maybe Shock ofcourse....
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Shock is a 'Skill', not a 'Spell' ...
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Feb 09, 2008, 04:18 PM // 16:18
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#36
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Spells certainly do work on a war, just as long as you understand when and where to use them.
Guided weapon, the rit spell, would be perfect for a war if not for the 2 second casting time. The 15energy really isnt a big deal if you understand how to fit it into your build and have a good sence of when to use the spell.
Thanks to adren skills wars are one of the most energy efficient classes of all. The main reason people do not put high energy spells on wars is because they just don't do as much dmg as the free/adren skills a war already has to work with. I could spam [skill]Flame Burst[/skill] on my war if I wanted to, but the dmg output would be less than spaming Tripple chop/cyclone axe.
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Feb 09, 2008, 04:21 PM // 16:21
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#37
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Emo Goth Italics
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Quote:
Originally Posted by Stormlord Alex
Shock is a 'Skill', not a 'Spell' ...
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Err....I knew that!
@Crom, Guided Weapon should be on a caster tbh, but then it's still crap.
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Feb 09, 2008, 04:24 PM // 16:24
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#38
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by holymasamune
It might be interesting to see what a warrior can do with OoB and energy skills
[skill]Seeking blade[/skill][skill]Protector's strike[/skill][skill]Gash[/skill][skill]Bull's strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Offering of blood[/skill][skill]Blood renewal[/skill]
Run something like 12+4 sword, 10 blood, 8+2 strength.
That'd leave you with 535 health, which is low but perfect for saccing health!
Edit: Just tested this in RA. It's a pile of shit.
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You'd be better using Warrior's Endurance.
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Feb 09, 2008, 04:35 PM // 16:35
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#39
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Crom The Pale
Spells certainly do work on a war, just as long as you understand when and where to use them.
Guided weapon, the rit spell, would be perfect for a war if not for the 2 second casting time. The 15energy really isnt a big deal if you understand how to fit it into your build and have a good sence of when to use the spell.
Thanks to adren skills wars are one of the most energy efficient classes of all. The main reason people do not put high energy spells on wars is because they just don't do as much dmg as the free/adren skills a war already has to work with. I could spam [skill]Flame Burst[/skill] on my war if I wanted to, but the dmg output would be less than spaming Tripple chop/cyclone axe.
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Energy to cast spells means less energy to spam Frenzy.
Ok? Ok.
__________________
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Feb 09, 2008, 11:17 PM // 23:17
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#40
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Crom The Pale
Spells certainly do work on a war, just as long as you understand when and where to use them.
Guided weapon, the rit spell, would be perfect for a war if not for the 2 second casting time. The 15energy really isnt a big deal if you understand how to fit it into your build and have a good sence of when to use the spell.
Thanks to adren skills wars are one of the most energy efficient classes of all. The main reason people do not put high energy spells on wars is because they just don't do as much dmg as the free/adren skills a war already has to work with. I could spam [skill]Flame Burst[/skill] on my war if I wanted to, but the dmg output would be less than spaming Tripple chop/cyclone axe.
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That just discredited you for all the rest of your arguments. More flame burst = less hamstorm = lame.
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